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Aura: Fate Of The Ages Crack English

Updated: Mar 24, 2020





















































About This Game 'In the hallways of the ancients, the Keepers have existed forever.'The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.In unique worlds of dreams and reality, magical, mechanical and ethereal lands, take on the quest to find the artifacts cleverly concealed throughout the lands. Four parallel worlds await you on your journey: The Ademika Valley, The Mechanical World, The Isoteric World, and lastly, the Island of Unity, each with different environments to explore, challenges to encounter and a variety of indigenous puzzles to solve. Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is AURA: Fate of the Ages.Key features:First-person puzzle exploration game An original fantasy-based mass appeal, unique and original storyline. Mouse driven, with an intuitive point-and-click interface Unbelievably realistic and beautiful pre-rendered graphics and environments Original orchestral musical score and immersive ambient soundtrack Inventive and original puzzles 7aa9394dea Title: Aura: Fate of the AgesGenre: AdventureDeveloper:Streko GraphicsPublisher:THQ NordicRelease Date: 24 Jun, 2004 Aura: Fate Of The Ages Crack English aura 1 fate of the ages. aura fate of the ages walkthrough. aura fate of the ages pc. aura fate of the ages lösung. aura fate of the ages 2. aura fate of the ages walkthrough for pc. aura fate of the ages trailer. aura fate of the ages patch. aura fate of the ages spolszczenie. aura fate of the ages download. aura fate of the ages poradnik. games like aura fate of the ages. aura fate of the ages review. aura fate of the ages gameplay. aura fate of the ages steam. aura fate of the ages windows 10. aura fate of the ages free download. aura fate of the ages windows 7. aura fate of the ages test. aura fate of the ages solution. aura fate of the ages solucja. aura fate of the ages The backstory exposition at the start did nothing to invest me or really give the game any meaning, and it all ends on a cliffhanger anyway so whatever story there is is basically for nothing. Meanwhile I fought on through the puzzles OR more importantly fought with the controls trying to move between the puzzles, because apparently the obvious way to move between two points isn't a straight line but by changing direction multiple times whilst moving through numerous other points in between (I felt that this got even worse towards the end of the game?). I also ran foul of a couple of bugs: One where the game crashed when I tried to delete a save file via the menu, and another where I accidentally managed to get an item before I'd solved the pre-requisite puzzles. The latter left me solving puzzles not knowing that the whole reason for solving them was already in my inventory! When I reached the end of the puzzles and got nothing for it I just kept looking for something I'd missed, and needed a walkthrough to tell me that I'd actually done what I needed to do and could just move on to the next part of the game. -_-Really I lost interest in the game partway through, and it's only for the sake of completionism that I got to the end. NOT a recommendation.. Played ten minutes and already lost interest.. I got the game because the screenshots reminded me of Myst 3 & 4 and I was hoping it was similar. It doesn't bother me that they cloned Myst's visual asthetic. They seem to have put a decent amount of effort into that. What bothers me is that that's ALL they seem to have put effort into. the NPC's speech has at best forced emotions and awkward dialogue, the plot is a forgetable mess, nobody has facial expressions, and more than a few of the puzzles are counter intuitive 'guide dang it' moments, (case in point; in the second area, you have to backtrack and ask an npc what the solution to a puzzle is, which you wouldn't think to do, cause you JUST spoke to him and there's no logical reason for him to have not already told you if he knew.). This is a passible point and click puzzle game. It isn't overly challenging, and the story is...well, it isn't bad, really. The last stage was probably the only one that really seemed worthwhile. The first area was okay, if somewhat opaque and containing a fair bit of pixel hunting. The other two were strictly "meh." This isn't as good as Myst by a fairly long shot. The characterization is barely there, and the dialog was pretty wooden. Further, there really isn't anything that is amusing enough to replay; the 7th Guest and Myst series both had puzzles and environments that were out and out fun to explore; Aura is a one and done, in my opinion. Buy it on a sale or as part of a bundle, maybe, but skip it otherwise.. This game reminds me of Myst. Puzzles and Adventure. I love the music and this game is very soothing.. It's a rip-off of Myst. I'll start by saying the Myst series is one of my favorites of all time. However, while this game more or less ganked stuff right out of the series, this did very little to reel me in. I got Riven vibes up the wazoo from the very first part of the game, right down to the soundtrack. There's really something just so beautifully nostalgic about that gonging bell sound. So I was optimistic going in and I honestly really enjoyed the first batch of puzzles a lot, even though I was immediately put off by the inclusion of 3D modeled people\/NPCs. Liiiittle bit too uncanny valley. But then things kind of slid downhill for me from there, and rather than relishing the Myst series similarities, I started resenting them for not living up to the standard. It felt like Riven, Exile, and End of Ages were all mashed hopelessly together and created a little bit of an inconsistent mess. And the mysterious atmosphere was totally lost to the addition of a visible player character and relatively populated areas. I feel it would have benefited more by sticking to deserted locations with minor outside interaction, but that could just be a preference.Pros: -Nostalgic vibes-Nice soundtrack (one track in the beginning sounds straight out of an 80s fantasy movie and I LOVE it)-Good puzzles-Beautiful environmentsCons:-Unclear and contrived story. What lore we're given is rushed and unimportant, giving us nothing to use when we need to discern our next step.-Horrifying character models that really just don't hold up.-TERRIBLE voice acting. Like, truly just awful. -Certain things are complicated needlessly. You finally shake an item free of where it's lodged then are forced to find it where it fell on the floor, and it was absolutely hidden from you on purpose. Why. -Certain necessary items you need to pick up and use are not super visible or apparent so you can easily get stuck, which forces you to literally scour every inch of ground you've already walked just in case you missed something.-It is rarely made clear what you're supposed to do next after completing one line of puzzles since you're able to draw nothing from context. It gets particularly annoying in the Na-Tiexu section where the little orphan children are. At no point are you given instruction of any kind other than "make the bird sing" for which you are given no indication that you've done this successfully. -Super abrupt ending with elements that are confusing and make no sense, but that ties more in with Con #1The Rivenesque feel to things did count for a lot with me, Riven being my top favorite in the Myst series, but overall it wasn't enough to compensate for the negative points. At $4.99 you're certainly not breaking the bank buying this game, but even so, I'd still recommend you buy on sale if you buy at all.

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